Harry Hazzard wrote:how to fit a caldari assault ck.o PROPERLY (this fit is made from my measly 7.5mill sp pool.
2 or 3x complex shield extenders
2 or 3x enhanced light damge mods
1x enhanced shield recharger (if you go 2 shex/2 eld)
3x enhanced shield regulators
kalikota RR
adv mag sec or BP
locus grenades
nanohives
566 shields
2.3 shield recharge delay
2.5 depleted shield recharge delay
(these numbers are off the top of my head not on dust atm to give exact numbers)
I honestly don't see how armour is superior to shields. armour only gets repair and reactive mods to regen their hp.
compared to shields which have regulators, rechargers, amplifiers and relays to increase the strength of their shields.
amrour at most can get 55 hp/s
shields can go over 100 hp/s and have low deleay times to recharge.
shields work best at range where they can utilize surroundings/times to initate recharge.
armour is better for closer ranges where you will need to regen on the go albeit at a reduced pace.
the only thing that allows armour to dominate shields is that ******* scrambler rifle charged shot.
armor can be repped trough various ways and does not require a delay to begin regaining health, even a std armor rep tool can rep more then most shield suits with stacked rechargers and most armor suits have (if not all) have a better ability to stack health without giving up damage potential or having to worry about delays
armor can also be repped by nano hives which makes solo tanking be just as easy if not easier then shield tanking
2 seconds of delay or even just 1 second can mean life and death when most weapons can simply kill you just as fast if not faster (not to mention taking damage negates it meaning you have to wait even more unless the damage is under 6 points)
the best passive recharge and lowest delay (both depleted and normal delay) are that of the cal scout but that is negated due to the fact that the low eHP that shields give make it easy to one shot by just about any high alpha weapon (including charged ScR shots) so even if you have 100+ recharge with 1 sec depleted delay it means little to nothing when any weapon can destroy you in half that time even with stacked hp whereas armor scouts can stack 400+ armor still have good shield stats to buffer and rep even faster due to armor reps or triage nano hives (compact included)
armor gives up little to nothing (perhaps other then speed) to stack armor, but shields give up a lot even taking punishment to its delays when stacking shield extenders and the fact still stand that armor mods are easier to fit and give 2.5 times the HP they may reduce speed but not this can be negated almost completely (to sprint speed at least) by using just one kincat without giving up too much compared to shields